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JENNIFER BORGNY

TECHNICAL DESIGNER / GAMEPLAY PROGRAMMER

Designing and implementing interconnected gameplay systems in Unreal Engine 5

Technical Designer and Programmer working in Unreal Engine 5 and Unity, focused on gameplay systems and player interaction. I build scalable mechanics such as inventory, crafting, AI behaviours and abilities, and iterate through playtesting to turn design ideas into reliable gameplay features.

Down the Shattered Peaks is a fun, heart-pounding adventure game for PC with only one goal; to get to the bottom of the mountain before the avalanche catches up to you!

Single-player level focused on player navigation, pacing and encounter readability

Down the Shattered Peaks

Team size: 15 people

Duration: 3 weeks

Role: Sound designer, level designer

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Engine: Unity

CONTRIBUTIONS

  • Blocked out full playable level from concept to final layout.

  • Designed player guidance using landmarks, lighting and elevation

  • Iterated obstacle encounter placement based on playtest feedback

  • Implemented environmental sound effects to support ambiance.

  • Balanced traversal vs obstacle rhythm to avoid player fatigue

TOOLS

Unity, Visual Studios, Level Metrics, Playtesting Iteration​

The Book Keeper is a story of a princess locked away in a tower with only her storybook as company. One day the characters from her book comes to life and escapes the tower! It is up to the princess to catch the characters and utilize their powers to escape the tower.

The Book Keeper

Narrative-driven exploration game created in a multidisciplinary team.

CONTRIBUTIONS

  • Designed core gameplay loop and player objectives

  • Structured progression flow and puzzle sequencing

  • Coordinated design communication between disciplines

  • Maintained design documentation and task breakdowns

  • Playtested and adjusted pacing for clarity and engagement

FOCUS

Player onboarding, readability, progression clarity​

Team size: 13 people

Duration: 7 weeks

Role: Level designer

Engine: Unreal Engine 5.3

Drain Dash

Drain Dash is a multiplayer mobile game where you and your friend need to work together to clear each level. Customize your kayak, your raincoats, don't stare too much at the ducks and master the grappling hook in this cooperative experience!

Multiplayer Arcade-style action game developed under agile production workflow.

CONTRIBUTIONS

  • Ran sprint planning, stand-ups and retrospectives

  • Broke down features into implementable tasks for team

  • Facilitated communication between disciplines

  • Assisted with gameplay balancing and iteration feedback

  • Assisted with level planning and design

SKILLS DEMONSTRATED

Production awareness, team coordination, scope control

Team size: 17 people

Duration: 4 weeks

Role: Level designer, Scrum

Engine: Unity

The Druid

Combat-focused environment exploring atmosphere, readability and player guidance.

CONTRIBUTIONS

  • Designed core gameplay loop and player objectives

  • Structured progression flow and puzzle sequencing

  • Coordinated design communication between disciplines

  • Maintained design documentation and task breakdowns

  • Playtested and adjusted pacing for clarity and engagement

TOOLS

Unreal Engine 5, Niagara, Material Editor, Lighting​

Team size: 8 people

Duration: 4 weeks

Role: Level designer

Engine: Unreal Engine

The Druid is an action adventure game where you play as a druid defending their forest. Use your mystical powers and help the animals. And together, your new animal companions will aid you in stopping the humans threatening the forest. But will you chase them away through sheer irritation, or protect your forest with the violent powers of the wilderness? 

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