JENNIFER BORGNY
TECHNICAL DESIGNER / GAMEPLAY PROGRAMMER
Designing and implementing interconnected gameplay systems in Unreal Engine 5
Technical Designer and Programmer working in Unreal Engine 5 and Unity, focused on gameplay systems and player interaction. I build scalable mechanics such as inventory, crafting, AI behaviours and abilities, and iterate through playtesting to turn design ideas into reliable gameplay features.
Down the Shattered Peaks is a fun, heart-pounding adventure game for PC with only one goal; to get to the bottom of the mountain before the avalanche catches up to you!
Single-player level focused on player navigation, pacing and encounter readability
Down the Shattered Peaks
Team size: 15 people
Duration: 3 weeks
Role: Sound designer, level designer
Engine: Unity




CONTRIBUTIONS
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Blocked out full playable level from concept to final layout.
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Designed player guidance using landmarks, lighting and elevation
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Iterated obstacle encounter placement based on playtest feedback
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Implemented environmental sound effects to support ambiance.
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Balanced traversal vs obstacle rhythm to avoid player fatigue
TOOLS
Unity, Visual Studios, Level Metrics, Playtesting Iteration
The Book Keeper is a story of a princess locked away in a tower with only her storybook as company. One day the characters from her book comes to life and escapes the tower! It is up to the princess to catch the characters and utilize their powers to escape the tower.

The Book Keeper
Narrative-driven exploration game created in a multidisciplinary team.

CONTRIBUTIONS
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Designed core gameplay loop and player objectives
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Structured progression flow and puzzle sequencing
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Coordinated design communication between disciplines
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Maintained design documentation and task breakdowns
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Playtested and adjusted pacing for clarity and engagement

FOCUS
Player onboarding, readability, progression clarity
Team size: 13 people
Duration: 7 weeks
Role: Level designer
Engine: Unreal Engine 5.3

Drain Dash
Drain Dash is a multiplayer mobile game where you and your friend need to work together to clear each level. Customize your kayak, your raincoats, don't stare too much at the ducks and master the grappling hook in this cooperative experience!
Multiplayer Arcade-style action game developed under agile production workflow.
CONTRIBUTIONS
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Ran sprint planning, stand-ups and retrospectives
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Broke down features into implementable tasks for team
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Facilitated communication between disciplines
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Assisted with gameplay balancing and iteration feedback
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Assisted with level planning and design
SKILLS DEMONSTRATED
Production awareness, team coordination, scope control
Team size: 17 people
Duration: 4 weeks
Role: Level designer, Scrum
Engine: Unity
The Druid
Combat-focused environment exploring atmosphere, readability and player guidance.




CONTRIBUTIONS
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Designed core gameplay loop and player objectives
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Structured progression flow and puzzle sequencing
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Coordinated design communication between disciplines
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Maintained design documentation and task breakdowns
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Playtested and adjusted pacing for clarity and engagement
TOOLS
Unreal Engine 5, Niagara, Material Editor, Lighting
Team size: 8 people
Duration: 4 weeks
Role: Level designer
Engine: Unreal Engine
The Druid is an action adventure game where you play as a druid defending their forest. Use your mystical powers and help the animals. And together, your new animal companions will aid you in stopping the humans threatening the forest. But will you chase them away through sheer irritation, or protect your forest with the violent powers of the wilderness?




